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- // DH INTERACTIVE LLC, COPYRIGHT (C) 1998
- //
- // bl_elevator_doors_e4.ast written at FRI Jun 02 10:10 2000
- //
- //
-
- 24 // file_type
- 112 // file_version
-
- // pipe_room_elv_e4 // Session name
- end
-
- // *** This first section contains the names of all the win_anims used by the table
- pipe_room_elv_e4
- end
-
- // *** This second section contains the values for each anim state
- elevator_idle
- elevator_top
- elevator_bottom
- elevator_going_up
- elevator_going_down
- elevator_stuck
- end
-
- elevator_idle // name of this anim_state
- pipe_room_elv_e4 // name for the win_anim for this state
- elevator_idle // default link anim for this anim state
- // Begin entries for this anim state
- begin_end_frame 0 0
- end_of_entries
-
- elevator_top // name of this anim_state
- pipe_room_elv_e4 // name for the win_anim for this state
- elevator_top // default link anim for this anim state
- // Begin entries for this anim state
- begin_end_frame 100 100
- end_of_entries
-
-
- elevator_bottom // name of this anim_state
- pipe_room_elv_e4 // name for the win_anim for this state
- elevator_bottom // default link anim for this anim state
- // Begin entries for this anim state
- begin_end_frame 0 0
- end_of_entries
-
- elevator_going_up // name of this anim_state
- pipe_room_elv_e4 // name for the win_anim for this state
- elevator_top // default link anim for this anim state
- // Begin entries for this anim state
- begin_end_frame 0 100
- end_of_entries
-
- elevator_going_down // name of this anim_state
- pipe_room_elv_e4 // name for the win_anim for this state
- elevator_bottom // default link anim for this anim state
- // Begin entries for this anim state
- begin_end_frame 100 0
- end_of_entries
-
- elevator_stuck // name of this anim_state
- pipe_room_elv_e4 // name for the win_anim for this state
- elevator_stuck // default link anim for this anim state
- // Begin entries for this anim state
- begin_end_frame 20 20
- end_of_entries